


While the department heads - representing science, security and entertainment - use missions to seemingly offer up three paths, it's all illusory.

And for InGen, there's only really one way to make a park. Evolution promises to let you build your own Jurassic World, but in truth it’s always going to be InGen’s park. That it’s the campaign and not a creative mode that’s front and centre is quite telling. Once you unlock some other islands, you can jump back and forth between them, using new buildings you earned on, say, Isla Sombra to increase your park rating on Isla Muerta. New parks also start with a few buildings and a basic layout, helping you get on your feet a lot sooner. All of your research comes with you when you move island, including your list of dinosaur genomes (more on which later). Frustratingly, it doesn’t really open up until you’ve devoured the entire game.Įvolution does at least avoid some of the pitfalls that other linear management campaigns have fallen into, injecting it with some permanence and cutting out a lot of the repetition that comes from starting over again. There is a sandbox mode, but it’s only accessible once you get a decent park rating during the campaign, and even then you can only use buildings and tech that you’ve unlocked on the other islands. It’s a lot more structured than you might expect from the developer of Elite Dangerous and Planet Coaster. Each island comes with a specific challenge - limited space, a mismanaged park that needs saving, foul weather - but the moment-to-moment experience is dominated by a random assortment of tasks doled out by demanding department heads, dickheads all. After two decades, you’d think they’d stop trying to make parks on an archipelago also known as The Five Deaths, but I guess the real estate is super cheap. Set just after the Jurassic World movie, Evolution puts you in the shoes of InGen’s new park administrator as you progress through missions across the Muertes island chain. My sadness and guilt are especially profound because the dinosaurs are one of the few bright spots in this otherwise humdrum theme park management game. Every ‘Dino Bite’ that my guests have snacked on has been stained with Velociraptor blood. I was being paid, and I needed to buy an ugly fast food restaurant. What could possibly lead me to do something so horrible to these wonders of science-fiction? Capitalism, of course. I’m not proud to admit that I’ve forced dinosaurs to fight to the death in Jurassic World Evolution.
